Created by: YGO Mod (20517634)

Created On: 08/04/2025

Need 37 UR

UR Rarity
Bystial Magnamhut1 card
 Rarity
Maliss P Chessy Cat1 card
 Rarity
Maliss P Dormouse3 card
 Rarity
Maliss P March Hare2 card
 Rarity
Maliss P White Rabbit2 card
UR Rarity
Mathmech Circular1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Firewall Dragon1 card
UR Rarity
Firewall Dragon Singularity1 card
UR Rarity
Link Decoder1 card
 Rarity
Maliss Q Red Ransom1 card
 Rarity
Maliss Q White Binder1 card
UR Rarity
Enigmaster Packbit1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Cynet Mining1 card
UR Rarity
Gold Sarcophagus2 card
 Rarity
Maliss in Underground3 card
 Rarity
Maliss C GWC-061 card
 Rarity
Maliss C MTP-071 card
 Rarity
Maliss C TB-111 card

Main: 44 Extra: 15

SR Rarity
3 cardArtifact Lancea
SR Rarity
3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


SR Rarity
2 cardBystial Druiswurm
SR Rarity
2 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


R Rarity
1 cardCode Generator
R Rarity
1 cardCode Generator
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


SR Rarity
1 cardDotscaper
SR Rarity
1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
1 cardEM:P Meowmine
SR Rarity
1 cardEM:P Meowmine
EM:P Meowmine
DARK 2
EM:P Meowmine
  • ATK:

  • 800

  • DEF:

  • 0


If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.


 Rarity
1 cardMaliss P Chessy Cat
 Rarity
1 cardMaliss P Chessy Cat
Maliss P Chessy Cat
DARK 3
Maliss P Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


 Rarity
3 cardMaliss P Dormouse
 Rarity
3 cardMaliss P Dormouse
Maliss P Dormouse
DARK 3
Maliss P Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


 Rarity
2 cardMaliss P March Hare
 Rarity
2 cardMaliss P March Hare
Maliss P March Hare
DARK 3
Maliss P March Hare
  • ATK:

  • 600

  • DEF:

  • 300


Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.


 Rarity
2 cardMaliss P White Rabbit
 Rarity
2 cardMaliss P White Rabbit
Maliss P White Rabbit
DARK 3
Maliss P White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


UR Rarity
1 cardMathmech Circular
UR Rarity
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardMicro Coder
SR Rarity
3 cardMicro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardMathmech Sigma
SR Rarity
1 cardMathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardCynet Codec
      SR Rarity
      1 cardCynet Codec
      Cynet Codec
      Spell Continuous
      Cynet Codec

        If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


        UR Rarity
        1 cardCynet Mining
        UR Rarity
        1 cardCynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          UR Rarity
          2 cardGold Sarcophagus
          UR Rarity
          2 cardGold Sarcophagus
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


             Rarity
            3 cardMaliss in Underground
             Rarity
            3 cardMaliss in Underground
            Maliss in Underground
            Spell Field
            Maliss in Underground

              When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


               Rarity
              1 cardMaliss C GWC-06
               Rarity
              1 cardMaliss C GWC-06
              Maliss C GWC-06
              Trap
              Maliss C GWC-06

                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.


                 Rarity
                1 cardMaliss C MTP-07
                 Rarity
                1 cardMaliss C MTP-07
                Maliss C MTP-07
                Trap Normal
                Maliss C MTP-07

                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                   Rarity
                  1 cardMaliss C TB-11
                   Rarity
                  1 cardMaliss C TB-11
                  Maliss C TB-11
                  Trap Normal
                  Maliss C TB-11

                    You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                    UR Rarity
                    1 cardCyberse Desavewurm
                    UR Rarity
                    1 cardCyberse Desavewurm
                    Cyberse Desavewurm
                    DARK 6
                    Cyberse Desavewurm
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                    UR Rarity
                    1 cardAccesscode Talker
                    UR Rarity
                    1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    R Rarity
                    1 cardCode Talker
                    R Rarity
                    1 cardCode Talker
                    Code Talker
                    DARK
                    Code Talker
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                    SR Rarity
                    1 cardCode Talker Inverted
                    SR Rarity
                    1 cardCode Talker Inverted
                    Code Talker Inverted
                    LIGHT
                    Code Talker Inverted
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                    UR Rarity
                    1 cardFirewall Dragon
                    UR Rarity
                    1 cardFirewall Dragon
                    Firewall Dragon
                    LIGHT
                    Firewall Dragon
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    DARK
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                    UR Rarity
                    1 cardFirewall Dragon Singularity
                    UR Rarity
                    1 cardFirewall Dragon Singularity
                    Firewall Dragon Singularity
                    DARK
                    Firewall Dragon Singularity
                    • ATK:

                    • 3500

                    • LINK-6

                    Link Arrow:

                    Top-Left

                    Top

                    Top-Right

                    Left

                    Right

                    Bottom


                    3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                    UR Rarity
                    1 cardLink Decoder
                    UR Rarity
                    1 cardLink Decoder
                    Link Decoder
                    DARK
                    Link Decoder
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                    SR Rarity
                    1 cardLink Spider
                    SR Rarity
                    1 cardLink Spider
                    Link Spider
                    EARTH
                    Link Spider
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                     Rarity
                    1 cardMaliss Q Red Ransom
                     Rarity
                    1 cardMaliss Q Red Ransom
                    Maliss Q Red Ransom
                    DARK
                    Maliss Q Red Ransom
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


                     Rarity
                    1 cardMaliss Q White Binder
                     Rarity
                    1 cardMaliss Q White Binder
                    Maliss Q White Binder
                    DARK
                    Maliss Q White Binder
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Right


                    2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.


                    R Rarity
                    1 cardProtectcode Talker
                    R Rarity
                    1 cardProtectcode Talker
                    Protectcode Talker
                    DARK
                    Protectcode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Right


                    2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                    SR Rarity
                    1 cardSplash Mage
                    SR Rarity
                    1 cardSplash Mage
                    Splash Mage
                    WATER
                    Splash Mage
                    • ATK:

                    • 1100

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Right


                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                    SR Rarity
                    1 cardTranscode Talker
                    SR Rarity
                    1 cardTranscode Talker
                    Transcode Talker
                    EARTH
                    Transcode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Right

                    Bottom


                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                    UR Rarity
                    1 cardEnigmaster Packbit
                    UR Rarity
                    1 cardEnigmaster Packbit
                    Enigmaster Packbit
                    WATER 8
                    Enigmaster Packbit
                    • ATK:

                    • 2900

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.




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