Created by: YGO Mod (20517634)
Created On: 06/25/2025
Main: 40 Extra: 15







Arcana Force EX - The Dark Ruler
ATK:
4000
DEF:
4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.







Arcana Force EX - The Light Ruler
ATK:
4000
DEF:
4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.







Arcana Force V - The Hierophant
ATK:
1500
DEF:
1500
You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.







Arcana Force XIX - The Sun
ATK:
2900
DEF:
2900
If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.







Arcana Force XV - The Fiend
ATK:
2500
DEF:
2500
You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.







Arcana Force XXI - The World
ATK:
3100
DEF:
3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.







Goddess of the Two Sides
ATK:
950
DEF:
700
If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







Arcana Reading
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.







Arcana Spread
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.







Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.







Light Barrier
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.







Light Force
Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.







Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.







Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.







Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.







Arcana Force EX - The Chaos Ruler
ATK:
3300
DEF:
3300
3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.






A Bao A Qu, the Lightless Shadow
ATK:
2800
LINK-4
Link Arrow:
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Right
Bottom-Left
Bottom-Right
2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.






Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.






Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.







Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.







Evilswarm Exciton Knight
ATK:
1900
DEF:
0
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.







Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.







Number 60: Dugares the Timeless
ATK:
1200
DEF:
1200
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.